Playtest sessions with checklists
Set the build, what needs checking and the target team. Testers mark each item as working, broken or partly working, with proof.
Collect feedback from dozens of testers without losing it in chat. Every bug comes with a clip, steps and a retest that confirms the fix actually works.
No card required. After the trial, your data stays put.
Someone has to read them, group them and turn them into tickets. Usually, nobody does.
Without retesting, fixes get closed on trust and resurface in the next update.
They get nothing back and never see whether their work mattered.
Set the build, what needs checking and the target team. Testers mark each item as working, broken or partly working, with proof.
Testers paste the clip link and the minute where the issue shows up. Developers see the bug without having to ask a single question.
Automatic analysis suggests priority, labels and bugs that look alike, so you never fix the same thing twice.
See how many bugs come in per day, per category and per tester, and how long it takes to fix a bug.
Points, ranks, weekly streaks and badges. Your tester community has a reason to come back for every playtest.
Yes. The platform is engine agnostic. Testers report on the web, with clips and steps, whatever the game.
Yes. Create teams with leads, each with its own sessions and tasks, and every lead sees their people and their activity.
Approved bugs are sorted into categories and show up on boards, in sprints and on the calendar, where programmers pick them up one by one.
The first 30 days are free, no card required. After that you pick a plan based on your team size.
Set up your platform in two minutes and use it for 30 days with your whole team. No card, nothing to install. Need something specific? We also build custom features.