BUGTRACKER
Game studios

Organized playtesting for indie game studios

Collect feedback from dozens of testers without losing it in chat. Every bug comes with a clip, steps and a retest that confirms the fix actually works.

No card required. After the trial, your data stays put.

Organized playtesting for indie game studios
What's broken today

Game studios

!Every playtest ends with 300 messages

Someone has to read them, group them and turn them into tickets. Usually, nobody does.

!Bugs come back with every build

Without retesting, fixes get closed on trust and resurface in the next update.

!Volunteer testers disappear

They get nothing back and never see whether their work mattered.

How it works with BugTracker

Organized playtesting for indie game studios

Playtest sessions with checklists

Set the build, what needs checking and the target team. Testers mark each item as working, broken or partly working, with proof.

Playtest sessions with checklists

Bug reports with a clip and exact timestamp

Testers paste the clip link and the minute where the issue shows up. Developers see the bug without having to ask a single question.

Bug reports with a clip and exact timestamp

Duplicates caught automatically

Automatic analysis suggests priority, labels and bugs that look alike, so you never fix the same thing twice.

Duplicates caught automatically

Stats by build and by tester

See how many bugs come in per day, per category and per tester, and how long it takes to fix a bug.

Stats by build and by tester

Testers who stick around

Points, ranks, weekly streaks and badges. Your tester community has a reason to come back for every playtest.

Testers who stick around

Up and running in two minutes

Pick your address, project name and account.
Confirm your email and log in.
Invite your team and report your first bug.

Frequently asked questions

Does it work with Unity, Unreal or Godot?

Yes. The platform is engine agnostic. Testers report on the web, with clips and steps, whatever the game.

Can I organize testers into teams?

Yes. Create teams with leads, each with its own sessions and tasks, and every lead sees their people and their activity.

Do bugs actually reach the programmers?

Approved bugs are sorted into categories and show up on boards, in sprints and on the calendar, where programmers pick them up one by one.

How much does it cost?

The first 30 days are free, no card required. After that you pick a plan based on your team size.

Try it on your own project.

Set up your platform in two minutes and use it for 30 days with your whole team. No card, nothing to install. Need something specific? We also build custom features.